RenderingTier enum¶
Defined in
Namespace: CrissCross.WPF.UI.Hardware
Assembly: CrissCross.WPF.UI.dll
Full name: CrissCross.WPF.UI.Hardware.RenderingTier
Modifiers: public sealed
Summary¶
An Int32 value whose high-order word corresponds to the rendering tier for the current thread.
Starting in the .NET Framework 4, rendering tier 1 has been redefined to only include graphics hardware that supports DirectX 9.0 or greater. Graphics hardware that supports DirectX 7 or 8 is now defined as rendering tier 0.
Applies to
net10.0-windows10.0.19041, net9.0-windows10.0.19041, net8.0-windows10.0.19041, net481
Values¶
| Name | Value | Description |
|---|---|---|
NoAcceleration | 0 | No graphics hardware acceleration is available for the application on the device. All graphics features use software acceleration. The DirectX version level is less than version 9.0. |
PartialAcceleration | 1 | Most of the graphics features of WPF will use hardware acceleration if the necessary system resources are available and have not been exhausted. This corresponds to a DirectX version that is greater than or equal to 9.0. |
FullAcceleration | 2 | Most of the graphics features of WPF will use hardware acceleration provided the necessary system resources have not been exhausted. This corresponds to a DirectX version that is greater than or equal to 9.0. |